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Inline Archive / djp5
Sep 08, 2019
In Updates and News
Hello Riders, Dranz spearking, Ya know ya were waiting for it so let's check today's news on LineCity. Gameplay: - Quest system for the city in the works: 10% - Collisions issues and ghosting through walls has been fixed at 100%, however it might cause performance issues on older CPU, that's the drawbacks. - A Weird exploit got also fixed. Maps: - TA 8 and 7 have been prototyped but will require testing. - LineCity: * City Block A : 70% done * Flooded/Forbidden Zone: 50% done * City Block I : 5% Being structured Misc: - New character Selection screen has its concept done, implementation will be done ASAP - New selection screen features selectable skins for certain characters - Yigs is scheduled for next released as well as Fortuna. - New Soundtracks added for the new maps and the city by your wonderful DJ, djp5 Screenshots of the city progress below. Keep Blazing the streets, Dranz out.
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Inline Archive / djp5
Jun 24, 2019
In Updates and News
Yople, Dranz reportin in, as usual. So let's cut to the chase. Current version changes: User Interface: - Mouse sensitivity slider (advised to change it right way when you start the game) - Trick Madness now Displays your score and rank properly. Gameplay: - grinding system overhaul, the grinding system got an upgrade and changed to prioritize control over abusive speed, it is still possible to trigger the speed bugs but they require skill and timing. - Animation pipelines improved, holding spacebar doesn't cause the jump animation to loop. - Holding spacebar on rails doesn't work anymore, but jumping off is easier now to compensate. - Collision detection has been improved on walls and rails. - Checkpoints have a new texture to make them easier to spot from further away even. Maps: - Certain maps got improved slightly in terms of graphics and gameplay, mostly Vs CPU and Trick Madness. The currently known bugs of this version got spotted but so far do not affect gameplay and will be mentioned in the appropriate Discord thread. Dranz out
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Inline Archive / djp5
Jun 19, 2019
In Updates and News
Yople g-riders! Dranz reporting in for duty, yea no that was lame...ah ehm anyway As usual the weather report- eh no update report. Currently done: User Interface: - Mouse sensitivity slider - Announcer Voiceline slider has been fixed - Fixed key mapping disappearance when using controller, I totally disabled controller inputs on this side ALONE until further work has been done on it. Gameplay: - Vs CPU: Dragno & Nitro map got improved collision, which fixes the weird bugs occurring there. - CPU got an upgrade and quality of life improvements, is now able to reset itself when stuck and redefine its course each time doing so to increase its chances of finishing the race to 96% - the broken hitboxes of trains on Trick Madness has been dealt with. - New wall sliding mechanic on specialized surfaces. Work in Progress: - Rail/Grinding system improvement; done: 50% - new Character selection menu; done 20% - New Trick Madness map; done 40% - Menu Navigation using gamepad; done: 30% - Grind sound playing when resetting; not started yet. - Animation pipeline bug regarding jumps and tricks; not started yet. And that concludes today's report, next discord build with quality of life improvement to UI and gameplay with minimal content scheduled for the end of the week. Dranz out.
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Inline Archive / djp5
May 25, 2019
In Bug and Glitches
- Announcer voice volume slider not saving the set option. - Key mapping dissapears if you change the keyboard inputs using a controller - Vs Dragno & Nitro Map has a collision issue on the left side of the wall near the end. - A.I gets occasionally stuck in geometry - Clipping through walls occurs on certain maps when going at high speed. - The Train on the left in Trick Madness has bigger than normal collisions . Each time a new build comes out, this will be updated accordingly.
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Inline Archive / djp5
Apr 11, 2019
In Updates and News
Heyo G-Riders! Dranz here. Yes I know, I know, haven't updated you guys in a while kuz I wanted to make it a surprise but eh...it's not so surprising anymore so let's get this over with. What I've been doing the past months: - Building LineCity properly this time, the screenshots will show you my current progresses - Building Assets for LineCity, current block A, I will not tell you how many there are. - Preparing the Pedestrian A.I of LineCity - Preparing a Quest system for the story mode. - Finalizing Yigs (no screenshots for this one until he's totally done.) - Adding a new Skin for Aggy ingame - Animating Fortuna What is already done: - Mouse sensitivity input - Gamepad/controller mapping (to change your gamepad controls) - a lot of Assets for LineCity - Breakable glass and furnitures (yes you'll be able to break stuffz while riding at high speed) What I'll try to give a f*ck about later on: - Multiplayer (Im still not inspired on this one) - Finishing the Color customization options for all characters. - Gamepad Navigation of the menus (might be next on my list very soon.) Aight that should do it on an update, now screenshots.
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Inline Archive / djp5
Mar 27, 2019
In Updates and News
djp5 here, As some of you probably know, the Google Plus service was shut down. Although not the best service, it was home to image galleries pertaining to Project Inline. Besides making sure that these galleries remained on the internet, the concept of a website specifically for Project Inline content served to lay down a base for future content and updates to be added. Although the discord server and its channel for updates and announcements will remain open, this forum aims to have a more streamlined approach to the whole thing, whilst also potentially allowing followers to discuss various topics surrounding the game. The discord will remain as the lovely little slice of chaos that it is, but this forum will try to keep things cleaner and keep the game's development as the foremost topic. Got questions or ideas, just say. Hope you guys enjoy.
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Inline Archive / djp5
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